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GTB system 1

GTB System1 CPU board. Click on the device you are interested in.
cpu board
A1753 A1752 U1 CPU 11660 TC1 TC2 U2 GPIO 10696 10696 GPIO U6 10788 Display control Z23 PGOL ROM

GTB system 1 essentials

Pinrepair's Clay Harrell's Bible Here

Everything has already been told on sys1, and it is related in the link above.

On the figure below is presented a synopsis of the Gottlieb system 1 board. This allows us to identify which device controls which part of the system.

GTB sys1 synopsis. PPS4 devices.
GTB sys1 synopsis. PPS4 devices

GTB system 1 and the 6 spider chips

U1 CPU PPS4/2 11660
U4, U5 PPS4/2 Programme ROM, RAM, IO

Note that spider chips U4 U5 contain the game operating system ROM. Each of them contains half the content of the CPU board programme. They must be of the same revision. We recently discovered that A1752-CF and u5_cf.bin from MAME have one byte different at address 0x9A. on the other side A1753-CE and u4_ce.bin are strictly identical.
At address 0x00009A: 0x08 0x09
The revision levels that work together are:

A17xx specification

Extension and debug Ports TC1 and TC2

TC1 and TC2 are 2 extension ports. They are used as diag and debug connectors. They collect all signals of the PPS4 system. Address bus, data bus, and control signals. These 2 connectors are of type 1 row x 15 contacts with a pitch of 2.54mm.



TC1 TC2 clone connectors
TC1 and TC2 connectors on clone sockets
U2, U3: PPS4 GPIO 10696

U2 is a PPS4 GPIO 10696. 10696 devices have 4 config pins to identify them on the bus. For U2, this is as follows: SC2, SC3: VDD. SC1, SC4: VSS. Or SC2, SC3: -12V (logic 1). SC1, SC4: +5V (logic 0). Therefore, U2 is identified on the bus by b0110 (0x06).

10696 specification

U2 is dedicated to the control of Z22 (P5101L-3), which is the NVRAM of the system. Please note that Z22 is always supplied by the system (batteries).

Thoughts about Z22

Z22 contains values such as high score, number of games left, etc... P5101L is a specific type of RAM that makes it difficult to find a replacement nowadays. Apart from the sys1, many games that have similar NVRAM solutions (Low power RAM on backup battery with special circuitry for isolating it when necessary and avoiding accidental writes) can be fitted with batteryless replacement parts. For example, one can find them there.

But for GTB system1, as you could see on the site above, there is no such solution. This is because it is more complicated than that. There are 2 reasons:

U3 is a PPS4 GPIO 10696. 10696 devices have 4 config pins to identify them on the bus. For U3, this is as follows: SC1, SC2: VDD. SC3, SC4: VSS. Or SC1, SC2: -12V (logic 1). SC3, SC4: +5V (logic 0). Therefore, U3 is identified on the bus by b0011 (0x03). U3 is dedicated to the conntrol of config DIP-switches, solenoids and CPU controlled light bulbs (through sn74154).

U6 10788PA Display control

U6 is a PPS4 Keyboard interface. Its reference number is 10788PA. 10788 is originally a Keyboard interface in standard PPS4 systems. In the GTB System 1 CPU Board, its functionnality is derived to display control. One could question this fact. For example, why is the switch matrix managed by U5 througn GPIOS, and not through a 10788? We have not investigated much to be honest. One reason could be the fact that in such a use, one makes use of a maximum number of PPS4 components in direct connection to the bus. Anotheer explanation could also be that there were too many lines and columns in the switch matrix for a single 10788. We have not checked this actually.

Summary of IOL codes

IOL code #U Device Type Role
b0110 (0x6) U2 10696 Control P5101 (NVRAM)
b0011 (0x3) U3 10696 Control conf DIP switches
b0100 (0x4) U4 A1753 Solenoid control
b0010 (0x2) U5 A1752 Switch matrix
b1101 (0xD) U6 10788PA Display control

Z23 PGOL config ROM

The CPU board's principle was to separate the "standard" functions common to all machines from specific functions for a particular model. The CPU Board is equipped with a game PROM, different for each pinball and can be programmed using an advanced language called PGOL (Pinball Game Oriented Language). This invention is the subject of a patent filed in Canada under reference 1‑141‑861.

Invaluable comments about programming in PGOL can be found there.